使用C语言实现面向对象编程
面向对象是一种程序设计方法。面向对象不是某种语法或语言特性,因此使用任何高级语言都可以实现面向对象程序设计。与之相似的,使用面向对象程序语言,也可以做出非面向对象的程序设计。这里简单介绍一种用C语言实现面向对象的方法。
面向对象的核心原则是使用对象来组织程序。对象是可以执行某些行为的东西。为了保证行为是正确的,对象需要维护控制行为的一组状态。要避免状态被外部代码破坏,对象必须保护这些状态,这就产生了面向对象的第一个特性:封装。
在C语言中,结构体可以将一组相关的状态(变量)保存在一起。这是否就是封装呢?答案是否定的。结构体只是状态的简单聚合,无法起到保护状态的作用。封装的目的在于保护状态的一致性,必须禁止外部代码直接修改状态。因此我们需要使用结构体和函数相结合的方法来实现封装。这里要注意,为了避免客户代码直接修改结构体,需要将结构体定义保存在私有的.c文件中。头文件保留前向声明,在函数中使用结构体指针。下面看一个例子。
struct Person;
struct Person* Person_create();
void Person_destroy(struct Person*);
int Person_set_age(struct Person *person, unsigned int age);
int Person_set_name(struct Person *person, const char *name);
#define MAX_NAME_LENGTH 64
#define MAX_AGE 120
struct Person {
char name[MAX_NAME_LENGTH];
unsigned int age;
};
int Person_set_age(struct Person *person, unsigned int age) {
if (age > MAX_AGE) {
return -1;
}
person->age = age;
return 0;
}
int Person_set_name(struct Person *person, const char *name) {
if (strlen(name) > MAX_NAME_LENGTH) {
return -1;
}
strncpy(person->name, name);
return 0;
}
上面的代码实现了一个简单的业务模型:一个人有名字和年龄。这个模型有两个约束:
- 名字长度不超过MAX_NAME_LENGTH。
- 年龄不超过MAX_AGE。
如果把结构体Person直接暴露给客户代码,我们将无法保证对象状态始终是符合约束的。因为客户代码可能会设置一个错误的状态,比如:
struct Person *person = Person_create();
person->age = MAX_AGE + 100; // 状态约束被客户代码破坏。
而通过隐藏结构体定义和定义操作函数的方法,我们可以在操作函数中对状态的转移进行控制,保证状态始终是满足约束的,是合法的。
面向对象的第二个特性是继承:子类可以继承父类的状态和行为。继承状态可以通过将父类结构体包含在子类中实现。为了让子类继承父类行为,我们将父类的操作保存到一个接口结构体中,通过复制这个接口结构体实现行为的继承。父类需要作为子类的第一个成员,这样通过指针引用时,子类实例和父类实例可以使用同一个指针表示。
typedef void (*Student_print_name)(struct Student *);
typedef void (*Student_set_name)(struct Student *, const char *);
typedef void (*Student_print_score)(struct Student *s);
typedef void (*Student_set_score)(struct Student *s, int score);
typedef int (*Student_get_score)(struct Student *s);
typedef int (*Student_compare_score)(struct Student *lhs, struct Student *rhs);
typedef void (*Student_destroy)(struct Student *s);
struct StudentInterface {
Student_print_name print_name;
Student_set_name set_name;
Student_print_score print_score;
Student_set_score set_score;
Student_get_score get_score;
Student_compare_score compare_score;
Student_destroy destroy;
};
struct StudentInterface _student_interface;
struct Object {
void* interface;
};
struct Student {
struct Object object;
char name[16];
int score;
};
struct CheatStudent {
struct Student base;
int cheated;
};
struct CheatStudentInterface _cheatstudent_interface;
void CheatStudent_class_init() {
// 通过复制父类接口列表,实现行为继承。
memcpy(&_cheatstudent_interface.base, _student_interface, sizeof(_student_interface));
}
struct CheatStudent* CheatStudent_create() {
struct CheatStudent *s = (struct CheatStudent*) malloc(sizeof(struct CheatStudent));
if (s == NULL) {
return NULL;
}
s->base.object.interface = &_cheatstudent_interface;
s->cheated = 0;
return s;
}
面向对象的另一个特性是多态。为了实现多态,我们需要根据实例的具体类型进行函数分派。我们的做法是将函数分派表保存到类实例中。每个类拥有自己的函数表。在初始化类的时候设置这个函数表。同一个类的实例共享这个函数表。每个实例中都包含一个指针指向类函数表。函数表也使用结构体表示。父类函数表是子类的函数表的第一个成员。在初始化子类(不是初始化子类实例)时,将父类的函数表复制到子类函数表起始的位置。然后初始化子类的特有函数。在分派函数时,根据实例内的指针找到函数表,然后根据函数表进行分派。
struct Student;
typedef void (*Student_print_name)(struct Student *);
typedef void (*Student_set_name)(struct Student *, const char *);
typedef void (*Student_print_score)(struct Student *s);
typedef void (*Student_set_score)(struct Student *s, int score);
typedef int (*Student_get_score)(struct Student *s);
typedef int (*Student_compare_score)(struct Student *lhs, struct Student *rhs);
typedef void (*Student_destroy)(struct Student *s);
struct StudentInterface {
Student_print_name print_name;
Student_set_name set_name;
Student_print_score print_score;
Student_set_score set_score;
Student_get_score get_score;
Student_compare_score compare_score;
Student_destroy destroy;
};
typedef void (*CheatStudent_cheat)(struct CheatStudent *cs);
struct CheatStudentInterface {
struct StudentInterface base;
CheatStudent_cheat cheat;
};
void Student_class_init();
struct Student* Student_create();
struct CheatStudent;
void CheatStudent_class_init();
struct CheatStudent* CheatStudent_create();
#define AS_INTERFACE(INTERFACE, POINTER_TO_INSTANCE) ((INTERFACE *) *((void**)POINTER_TO_INSTANCE))
#define CREATE_DERIVED_INSTANCE(BASE_TYPE, CREATOR) (BASE_TYPE) (CREATOR())
#include <stdio.h>
#include <stdlib.h>
#include "student.h"
struct Object {
void* interface;
};
struct Student {
struct Object object;
char name[16];
int score;
};
struct StudentInterface _student_interface;
void _student_print_name(struct Student *s) {
printf("%s\n", s->name);
}
void _student_set_name(struct Student *s, const char *name) {
strncpy(s->name, name, 16);
}
void _student_print_score(struct Student *s) {
printf("%d\n", s->score);
}
void _student_set_score(struct Student *s, int score) {
s->score = score;
}
int _student_get_score(struct Student *s) {
return s->score;
}
int _student_compare_score(struct Student *lhs, struct Student *rhs) {
int a = lhs->score;
int b = rhs->score;
if (a < b) {
return -1;
} else if (a == b) {
return 0;
} else {
return 1;
}
}
void _student_destroy(struct Student *student) {
free(student);
}
struct Student* Student_create() {
struct Student *s = (struct Student*) malloc(sizeof(struct Student));
if (s == NULL) {
return NULL;
}
s->object.interface = &_student_interface;
return s;
}
void Student_class_init() {
_student_interface.print_name = _student_print_name;
_student_interface.print_score = _student_print_score;
_student_interface.set_name = _student_set_name;
_student_interface.set_score = _student_set_score;
_student_interface.get_score = _student_get_score;
_student_interface.compare_score = _student_compare_score;
_student_interface.destroy = _student_destroy;
}
struct CheatStudent {
struct Student base;
int cheated;
};
void _cheat_student_cheat(struct CheatStudent* cs) {
AS_INTERFACE(struct StudentInterface, cs)->set_score(cs, 100);
cs->cheated = 1;
}
struct CheatStudentInterface _cheatstudent_interface;
struct CheatStudent* CheatStudent_create() {
struct CheatStudent *s = (struct CheatStudent*) malloc(sizeof(struct CheatStudent));
if (s == NULL) {
return NULL;
}
s->base.object.interface = &_cheatstudent_interface;
s->cheated = 0;
return s;
}
void _cheatstudent_print_score(struct CheatStudent *s) {
int score = AS_INTERFACE(struct StudentInterface, &(s->base))->get_score(&(s->base));
printf("%d%s\n", score, s->cheated ? "(cheat)" : "");
}
void CheatStudent_class_init() {
memcpy(&_cheatstudent_interface.base, _student_interface, sizeof(_student_interface));
_cheatstudent_interface.base.print_score = _cheatstudent_print_score;
_cheatstudent_interface.cheat = _cheat_student_cheat;
}
#include <stdio.h>
#include <stdlib.h>
#include "student.h"
int main() {
Student_class_init();
struct Student *student = Student_create();
AS_INTERFACE(struct StudentInterface, student)->set_name(student, "Alice");
AS_INTERFACE(struct StudentInterface, student)->print_name(student);
AS_INTERFACE(struct StudentInterface, student)->set_score(student, 90);
AS_INTERFACE(struct StudentInterface, student)->print_score(student);
AS_INTERFACE(struct StudentInterface, student)->destroy(student);
CheatStudent_class_init();
struct CheatStudent *cheat_student = CREATE_DERIVED_INSTANCE(struct Student*, CheatStudent_create);
AS_INTERFACE(struct StudentInterface, cheat_student)->set_name(cheat_student, "Bob");
AS_INTERFACE(struct StudentInterface, cheat_student)->print_name(cheat_student);
AS_INTERFACE(struct StudentInterface, cheat_student)->set_score(cheat_student, 90);
AS_INTERFACE(struct StudentInterface, cheat_student)->print_score(cheat_student);
AS_INTERFACE(struct CheatStudentInterface, cheat_student)->cheat(cheat_student);
AS_INTERFACE(struct StudentInterface, cheat_student)->print_score(cheat_student);
AS_INTERFACE(struct StudentInterface, cheat_student)->destroy(cheat_student);
return 0;
}
Alice
90
Bob
90
100(cheat)